Sunday, 9 June 2013

Evaluation

For this unit i was given the task of making some low poly assists that could feature in my UDK level i made. My level idea was to have a zombie survival game set in Brixton Plymouth. Brixton is a little village in the country side, i thought that this would be a good place to set a zombie invasion because the weapons would more farmer tools that machine guns. I took this factor in mind when making the assets in 3DS Max. The first model I sculpted was an axe with a chrome head I thought the chrome was a good idea because the people of Brixton look after their property and would probably have most of their possessions in mint condition. I feel that i executed this model quite well considering it was the first time i had ever modeld an axe before. All of my models i made were as low poly as possible. the model I am most proud of in this project was the revolver because it came just how i imagined it. Out of  all the models i made (axe, pitch fork, hunters rifle, revolver and shot gun) I think I am most disappointed with the pitch fork because i feel that it doesn't look as good as it could for example the prongs look to ridged and don't flow with the rest of the model. Overall I am happy with the out of my assets and how they look textured, if I had more time i would defiantly spend more time on texturing but  for the time i managed to make them in I am happy with the result.

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